![]() Syncing variable width profiles: In Avatar, you can sync custom width profiles to cloud and across machines. This means, if the same workspace co-exists on two machines, and is deleted from one of the machines and synced to cloud, then it will not be deleted from the receiving machine. If a workspace with the same name already exists on the receiving machine, then it will be overwritten with the downloaded workspace. ![]() Any number of workspaces can be synced, including the active workspace. Simply sync the workspace to cloud and download it on the other machine. Hence, you need not worry about re-creating a workspace, which you have already created on a different system. Syncing workspaces: In Avatar, you can now sync custom workspaces to cloud and across machines. Note that including multiframe bounds significantly increases publish time. Multiframe bounds: If checked, timeline symbols include a frameBounds property containing an array of Rectangles corresponding to the bounds of each frame in the timeline.Uncheck to export readable, verbose instructions (useful for learning purposes). Compact Shapes: If checked, vector instructions are outputted in a compact form.Include hidden layers: If unchecked, hidden layers are not included in the output.This allows the libraries to be cached and shared between various sites. Hosted libs: If checked, this uses copies of the libraries hosted on the CreateJS CDN at.JS Namespaces: the namespace in which symbols, images, and the CreateJS libraries will be placed into and referenced from.This can speed up publishing from an FLA with a lot of media assets, or avoid overwriting modified JavaScript libraries. If the check box to the right is not checked, those assets are not exported from the FLA, but the specified path is still used to assemble their URLS. Asset Paths: The relative URLs to export images, sounds, and supporting CreateJS JavaScript libraries to.Publish HTML: If unchecked, the HTML file is not generated.Loop timeline: If checked the timeline loops, if not it stops when it plays to the end.This defaults to the same directory as the FLA, but can be changed by clicking the browse button "." Output: The directory the FLA will be published to.Files created in Flash Pro CS6, which had Sharing enabled in them will continue to maintain their setting in Avatar as well.You may also use the manual update option, later, to sync back the symbol from source file. While editing any shared symbol in a destination file, you may choose and edit it directly in the source file or break the linkage as desired.(Provided the symbol does not have any unsupported effect applied over it based on the doc-type where it is being used.) This allows you to maintain all symbols/assets in a single source file and target different publish formats easily. Copying or dragging a shared symbol across different doc-types will preserve its Authortime Sharing linkage. ![]()
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